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#Roguebook character full
The dev team has set the bar perfectly when it comes to challenge as I found myself cheering over close-fought victories more than a few times during my first full play-through and eager to dive back in after each defeat. There are depths to Roguebook’s gameplay that will take dozens of hours to truly discover.Īnd, like most roguelikes, this one has incredible replay value. This is an incredibly easy game to play, but with each successive defeat I felt like I’d exponentially increased my strategic knowledge.
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There were a few tense moments in the beginning where I wasn’t quite sure what I was supposed to be doing, but the game does a great job of letting you fail your way to understanding. What I like most about it is that literally everything you do (or don’t do) matters.įew games nail learning curve like Roguebook does. This is a game that plays smart and rewards players of all skill levels. In that way, it plays a bit more like a card scrapper than your average roguelike, but we’ve seen this formula before in similar independent games. You play entirely at your own pace, there’s never a countdown timer or short window of opportunity to react. Combat is engaged by approaching an icon where you’ll be transported to a battle screen. Game play involves traversing an occluded hexagonal map to collect various items and power-ups on your way to confronting a big, bad, boss.
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Roguebook takes the roguelike premise (you die a lot and have to start over often, but you gain experience with each playthrough that aids in your overall progress) and combines it with card collecting and turn-based combat.
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